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Game Boy Advance
The Game Boy Advance (GBA) is a 32-bit handheld sport console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was once launched in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL area on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is section of the sixth technology of video recreation consoles. The original mannequin does now not have an illuminated screen; Nintendo addressed that with the release of a redesigned mannequin with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign used to be released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, used to be released.
As of June 30, 2010, 81.51 million gadgets of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was launched in November 2004 and is backward like minded with Game Boy Advance software.
Contrary to the preceding Game Boy models, which have the "portrait" shape thing of the authentic Game Boy (designed with the aid of Gunpei Yokoi), the Game Boy Advance was once designed in a "landscape" shape factor, placing the buttons to the aspects of the machine as a substitute of beneath the screen. The Game Boy Advance was once designed by the French designer Gwénaël Nicolas and his Tokyo-based plan studio Curiosity Inc.
News of a successor to the Game Boy Color (GB/GBC) first emerged at the Nintendo Space World trade exhibit in late August 1999, where it used to be mentioned that two new handheld structures had been in development. An accelerated version of the GBC with wi-fi online connectivity used to be codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit device was once no longer set for release until the following year. On September 1, 1999, Nintendo formally announced the Game Boy Advance, revealing important points about the system's specifications together with online connectivity via a cell device and an accelerated model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the cease of the identical year. Simultaneously, Nintendo introduced a partnership with Konami to form Mobile 21, a improvement studio that would focus on creating technology for the GBA to interact with the GameCube, Nintendo's domestic console which was additionally in improvement at the time underneath the name "Dolphin". On August 21, 2000, IGN confirmed off photos of a GBA improvement kit running a demonstrational port of Yoshi Story, and on August 22, pre-production photographs of the GBA had been revealed in an problem of Famitsu journal in Japan. On August 24, Nintendo formally printed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 video games would be accessible as launch video games for the system. The GBA used to be then featured at Nintendo Space World 2000 from August 24 to 26 alongside several peripherals for the system, along with the GBA Link cable, the GameCube – Game Boy Advance link cable, a rechargeable battery pack for the system, and an infrared communications adaptor which would enable structures to change data. In March 2001, Nintendo printed small print about the system's North American launch, including the recommended price of $99.99 and the 15 launch games. Nintendo estimated that round 60 video games would be made on hand for the system by the end of 2001
In 1996, magazines including Electronic Gaming Monthly, Next Generation, issues 53 and 54 of Total!, and the July 1996 difficulty of Game Informer featured reviews of a successor to the original Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the machine in at least one territory by the end of 1996 would make that desktop appear to be the Game Boy Color, it was once described as having a 32-bit ARM processor, a 3-by-2-inch (7.6 cm x 5 cm) colour screen, and a link port — a description that extra carefully fits the Game Boy Advance. Electronic Gaming Monthly said the processor to be an ARM710, clocked at 25 MHz, whilst Next Generation claimed it to be a StrongARM SA-110, perhaps supporting 160 MHz. Both had been designed by means of Advanced RISC Machines (ARM), which additionally created the CPU for the Game Boy Advance (and all Nintendo handhelds since). In terms of software, it was once announced that Nintendo of Japan was once working on a sport for the device referred to as Mario's Castle, eventually unreleased. Nintendo suspended the Atlantis project someday in 1997, due to the fact that the unique Game Boy's 80% of the handheld market share used to be regarded too high to merit the launch of a successor.
During a panel discussion at 2009's Game Developers Conference, a cancelled "Game Boy Advance predecessor" used to be proven on-screen, which regarded like a cumbersome Game Boy Color. While not named, Joystiq concluded this system used to be most probable Project Atlantis.
The Game Boy Advance has been on hand in severa colorings and restrained editions during its production. It used to be at first handy in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system's availability, additional shades and extraordinary variations had been released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and brand on bezel), The King of Fighters edition (black with photographs on bezel and buttons), Chobits edition (translucent light blue, with pictures on bezel and buttons), Battle Network Rockman EXE 2 (light blue with pictures on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with photographs on bezel).
A range of Pokémon-themed limited-edition structures had been made available in Pokémon Center stores in Japan. These variants include: Gold Pokémon version (Gold with Pikachu and Pichu on bezel), Suicune version (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center decal on the back), Celebi version (olive inexperienced with Celebi photographs on bezel), and Latias/Latios edition (pink/red and purple, with pictures of Latias and Latios on bezel).
With hardware overall performance similar to the Super Nintendo Entertainment System, the Game Boy Advance represents growth for sprite-based technology. The system's library consists of platformers, SNES-like role-playing video games, and games ported from a number of 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all in the past Game Boy titles. While most GBA games employ 2D graphics, builders have ambitiously designed some 3D gba bios file video games that push the limits of the hardware, which include first-person shooters like a port of Doom and racing games like GT Advance Championship Racing.
In Japan, the closing sport to have been released on the machine is Final Fantasy VI Advance on November 30, 2006, which is also the closing sport published by way of Nintendo on the system. In North America, the last sport for the gadget is Samurai Deeper Kyo, released on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the last sport for the machine (and additionally the ultimate one launched on the system overall), launched on November 28, 2008. The Japan-only Rhythm Tengoku, the first recreation in what would eventually end up recognized outdoor Japan as the Rhythm Heaven/Rhythm Paradise series, is the remaining first-party-developed recreation for the system, released on August 3, 2006.
Game Boy Micro
In September 2005, Nintendo launched a 2nd redecorate of the Game Boy Advance. This model, dubbed the Game Boy Micro, is comparable in style to the unique Game Boy Advance's horizontal orientation, however is a lot smaller and sleeker. The Game Boy Micro additionally approves the person to swap between numerous coloured faceplates to allow customization, a feature which Nintendo marketed heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences backyard of traditional video sport players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to help Game Boy and Game Boy Color titles. The Game Boy Micro did no longer make a whole lot of an influence in the video recreation market as it used to be overshadowed with the aid of Nintendo's different portable, the Nintendo DS, which additionally performed Game Boy Advance cartridges.